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Freestyle Academy of Communication Arts & Technology

1299 Bryant Ave, Mt. View, CA 94040 T 650-940-4680   F 650-961-1346
2 Required Classes: English and Digital Media 3rd/Elective Class:  + Animation or Design or Film


Instructor: Tommy Cho

Email: or
Voicemail: 650-940-7478

Junior Projects


1st Quarter

Visual Narrative
2nd Quarter

3rd Quarter

4th Quarter

(1st required class)


Short Story or Play
and 1984 Today

Expository Essay, Magazine Article or Book

Cover Letter for Junior Portfolio

Digital Media
(2nd required class)

Photography, Premiere Pro, Photoshop, After Effects, Websites

Pro Tools, Audition, SFXs,
Illustrator, Augmented Reality Animation

Reason, InDesign, Intermediate After Effects,
Photoshop, Illustrator, & more AR

Industrial Art: Laser Engraving, Embroidery, & 3D Printing, Junior Portfolio

(3rd elective class)

Conceptual Art &
Surreal Art

Character Development Illustrations

Documentary Hardbound Book

Explore a Topic of Your Choice

(3rd elective class)

Exquisite Corpse Animated Poem

Short Story:
Visual Narratives no dialogue

Animated Documentary

Explore a Topic of Your Choice

(3rd elective class)

Experimental Film

Narrative Short Film

Documentary Film

Explore a Topic of Your Choice

Senior Projects


1st Quarter

Narrative Perspectives
2nd Quarter

3rd Quarter

4th Quarter

(1st required class)

Personal Essay & Lyrical Essay

Research Paper

Humor & Podcasting

Presentation Skills
Senior Showcase Presentation

Digital Media
(2nd required class)

Premiere Pro, Pro Tools, Audition,&
Web Coding: HTML/CSS/JavaScript

Foley, Intermediate After Effects, Augmented Reality Animation

Laser Engraving, Embroidery, & Advanced Audio/Music Production, Advanced After Effects

Senior Porfolio & Showcase

(3rd elective class)

Diptych, BW HDR Photography

Marketing/Branding Packet

Zenith Design


(3rd elective class)

3D Geometry
Augmented Reality

3D Animation:
Action-Reaction Scene

Zenith Animation


(3rd elective class)

Video Essay

Narrative 2 Film

Narrative 2 Film and Zenith Film



Expected School-wide Learning Results:


To prepare students to live, learn, and work successfully in today's knowledge-based digital society, our emphasis at Freestyle will be on developing:

  • Visual Literacy - the ability to interpret, use, appreciate, and create images and video using both conventional and 21st century media in ways that advance thinking, decision making, communication, and learning.
  • Technological Literacy - knowledge about what technology is, how it works, what purposes it can serve, and how it can be used efficiently and effectively to achieve specific goals.
  • Creativity - the act of bringing something into existence that is genuinely new, original, and of value either personally (of significance only to the individual or organization) or culturally (adds significantly to a domain of culture as recognized by experts).
  • Self Direction - the ability to set goals related to learning, plan for the achievement of those goals, independently manage time and effort, and independently assess the quality of learning and any products that result from the learning experience.
  • High Productivity - the ability to produce intellectual, informational, or material products that serve authentic purposes and occur as a result of students using real-world tools to solve or communicate about real-world problems. These products include persuasive communications in any media (print, video, the Web, verbal presentation), synthesis of resources into more useable forms (databases, graphics, simulations), or refinement of questions that build upon what is known to advance one's own and others' understanding.
  • Teaming and Collaboration - cooperative interaction between two or more individuals working together to solve problems, create novel products, or learn and master content.
  • Social and Civic Responsibility - the ability to manage technology and govern its use in a way that promotes public good and protects society, the environment, and democratic ideals.
  • Risk Taking - the willingness to make mistakes, advocate unconventional or unpopular positions, or tackle extremely challenging problems without obvious solutions, such that one's personal growth, integrity, or accomplishments are enhanced.

What Is Expected From The Student

Assessment and Grading:

Quarter grades will be determined on the basis of performance on projects and classwork. Each area of evaluation will be weighted as follows:

  • Minor Prep Work = 30%
  • Major Productions = 70%

*Please note: Only semester grades appear on transcripts.

Grades will be assigned on the basis of the following percentages:

  • A 90 to 100%
  • B 80 to 89%
  • C 70 to 79%
  • D 60 to 69%
  • F below 60%

English Classes: Breakdown of Grading and Late Policies for Project and Prep Work:

Grade Book Update Policy:

Grades may be viewed 24/7 through individual online accounts on and will be updated every two weeks or so. Students/Parents will receive grade-viewing info by email.

Daily Assignments:

Daily assignments are determined by tasks needed to achieve project goals. Students are responsible to check assigned tasks on the online daily agenda and end goals and work toward achieving those tasks and goals.

Continuation Policy:

Graduating HS is a very important goal. This requires you to get enough credits for graduation. Passing classes at Freestyle for enough credits is part of that process - especially passing English.

To remain a student at Freestyle:

  1. Each student must achieve a C- or higher each Semester in English and at least one of your other 2 Freestyle classes.
  2. Each student must also achieve an unweighted TGPA of 2.0 or higher each Semester in all your classes at all schools.

Failure to meet these standards will result in being disenrolled at Freestyle because we want you to enroll in classes that you can pass and get enough credits to graduate from high school. Ultimately, Freestyle cannot be the reason why you don't graduate from high school.


Attendance at Freestyle is required of students from 9:30 AM-12:00 PM or 1:00-3:30 PM on Mondays, Tuesdays, Wednesdays and Fridays and also 10:05-11:35 or 1:00-2:30 on Thursdays. Note: Students may receive a failing grade "F" in a class where they accumulate 15 or more unexcused absences.

Make Up Work

Absent students are allotted the same number of absent class days to complete assignments. If a student is absent for extended periods of time, it is the student's responsibility to consult with instructor for make-up work.

Classroom Rules:

Because of the various expensive equipment provided for each student, no eating, drinking and chewing gum will be strictly enforced. Students not in their seats when class begins will receive a tardy. Cheating on any assignment or evaluation will not be tolerated. Any student caught cheating will be given a zero for the item and will be subject to further disciplinary action.


Office hours: 3:30-5 PM everyday or email me at

Open Lab hours throughout the year will be posted online and announced in class.

Lots of information is on the other tabs at the top of the page.


Animation I

Class Calendar

Optional Equipment

Prerequisites: None

Length: 1 year

Credits: 10 Units

UC/CSU: Yes "f"

Course Description:

This course is designed to provide students with an opportunity to build up their portfolio of digital work by focusing on the study and exploration of computer animation. Students will increase their knowledge of the process of animation from initial concept and storyboarding through final rendering by using animation software and studying both traditional and digital animation techniques.


Animation I Projects

Project 1 - Conceptual

Click for
Project Map

For the Conceptual Project, Juniors develop their abstract thinking and communication skills to answer the question,

"How can I use unconventional forms to express myself?"

This project emphasizes creative risk-taking through poetry, music, art, animations, experimental film and web production, challenging students to express their opinions through a distinct personal aesthetic. Students begin developing their technical communication skills by learning a variety of modern professional equipment and applications such as DSLR cameras, Digital Audio Workstations (DAW), Wacom Cintiqs, Adobe Photoshop, Adobe Animate, Adobe Premiere Pro, Adobe Audition, Avid Pro Tools, WordPress websites, and Google Apps.


In Animation, you will begin your Animation journey with initial intensive learning of Animation principles, the Elements of Art/Principles of Design applied to shot composition and background design.

Students will:

  • Learn Animation Principles
  • Use of DragonFrame
  • Draw Phenakistoscopes, Zoetropes, Loops and Gifs
  • Produce a Flipbook
  • Create hand drawn animation and pipelines
  • Apply direct techniques animation
  • Practice life drawing anatomy, lines of action and gesture poses
  • Use perspective, chiaroscuro and notan in drawing
  • Collaborate producing an animated exquisite corpse
  • Produce a 15 second animated haiku

What's new? Everything!




Examples - 2018 Phenakistoscope Wheels, 2018 FlipBooks, 2017 Phenakistoscope Wheels, 2017 Exquisite Corpse Animation, 2017 FlipBooks

Project 2 - Visual Narrative

Click for
Project Map

The Visual Narrative Project asks Juniors,

How well can you visually tell a structured story?"

Beginning with an exploration of prose fiction and the graphic novel, students practice communicating character and story arc through descriptive storytelling, narrative digital art, storyboards, films, and animations. Students deepen their technical communication skills by learning a variety of modern professional equipment and applications such as Wacom Digital Drawing Pads, lighting equipment, downshooters, Adobe Photoshop, Adobe Illustrator, Adobe Animate, Adobe Premiere Pro, Adobe After Effects, Avid Pro Tools, Propellerhead Reason, HTML/CSS, DragonFrame, and Google Apps.

In Animation, students will work in pairs to produce a 2 minute narrative animation. All students will pitch a story idea with no dialogue and each pair will vote on the final story. Tasks will be divided and each student in the pair is responsible for a specific fraction of the pipeline with individual schedules.

Student will

  • Learn to use Adobe Animate and Photoshop timeline pipelines including digital puppets with the bone tool
  • Learn about set design by effectively using Key, Color, and Contrast for lighting and mood
  • Practice walk cycles
  • Fabricate a custom puppet for stop motion animation
  • Apply concept design and scriptwriting brainstorm sessions to your own narrative story
  • Learn all the preproduction and pitching stages.

What's new? You will develop a character's personality through character design and performance on a walking cycle. You will develop your narrative through storyboarding and animatics for effective production development. You will learn additional principles of animation. And you will use professional animating and editing software.


Examples - 2018 Animations, 2018 Characters, 2018 Mood Scenes, 2017 Animations, 2017 Characters, 2017 Mood Scenes

Project 3 - Documentary

Click for
Project Map

For the Documentary Project, Juniors develop their documentary and communication skills to answer the question,

"How do you creatively and truthfully portray a significant person, group, place, idea, or issue in the community?"

For the Junior Documentary Project, students will portray an intriguing person, group, place, idea, or issue, gathering primary and secondary research sources to develop a distinct perspective about their subject’s significance in the community and/or world. Student will produce documentary books, documentary animations, documentary films, documentary websites, and photogalleries. This unit emphasizes narrative-style journalism.

In Animation, using Premiere Pro, Dragonframe or Animate , you will:

  • Learn more advanced After Effects.
  • Create a collective lip sync exercise using a song.
  • Produce a 2 minute individual Animated Documentary video.

What's new? You will look at the ways animation is used in animated documentaries. What and how is the animation representing, and why is animation used instead of conventional alternatives. To a degree where the animation must be integrated to the extent that the meaning of the film would become incoherent were it to somehow be removed. You will use any 2 animated techniques previously learned and mix them with life footage interview using After Effects.


Examples - 2018, 2017

Project 4 - Explorations

For the Explorations Project, all Junior Freestyle students will explore his/her own passion and improve upon a particular skill set that addresses 21st Century Skills. Ultimately, each student will share his/her exploration with classmates as their Semester 2 Final. Students will have production time in all classes to complete this project.


  • All productions must ultimately become digital so that we can have a digital archive of your work to share with the world on our website.
  • Topics are self-chosen but must address one of our 21st Century Skills - see below.
  • Topics are self-chosen but must be related to your production class (Animation / Design / Film) and approved by your production class teacher.
  • In English, you will research your topic for facts - see details below. In Digital Media, you are required to create a visual representation of your research with Illustrator and present to the class digital documentation of your process developing your chosen skill.

    Archives infographics from 2019 | 2018 | 2017 | 2016

    Archives Websites from 2019 | 2018 | 2017 | 2016
  • During Finals, we will all share and celebrate your newly learned skill and learn more about you and your passion(s). Each student will, at the very least, share his/her infographic and final production(s) to an audience of teachers and classmates. All students will create a presentation to use for the presentation and to also document the Explorations Project.

    Archived presentations from 2019 Presentations | 2019 PDFs | 2018 PDFs | 2017 PDFs | 2016 PDFs



Junior Daily Agenda


Animation II

Class Calendar

Optional Equipment

Prerequisites: Animation 1

Length: 1 year

Credits: 10 Units

UC/CSU: Yes "f"

Course Description:

This course is designed to provide students with an opportunity to build up their portfolio of digital work by focusing on the study and exploration of computer animation. Students will increase their knowledge of the process of animation from initial concept and storyboarding through final rendering by using animation software and studying both traditional and digital animation techniques.


Animation II Projects

Project 5 - Reflection

Click for
Project Map

The Reflections Project challenges Seniors to explore a question that is at once simple and deeply complex:

"Who am I?"

Experimenting with personal as well as lyrical essay forms, students develop insights about their experiences and identities before translating those ideas visually in an HDR photography diptychs, video essays, websites, and short animations. Students deepen their technical communication skills by learning a variety of modern professional equipment and applications such as Adobe Photoshop, Illustrator, After Effects, Premiere Pro, Avid Pro Tools, Autodesk Maya, Propellerhead Reason, HTML/CSS/jQuery, and Google Apps.

In Animation, students will

  • Review animation principles and apply them to motion graphics gifs.
  • Create 1 animated Google doodle or Freestyle Doodle using Adobe Animate or Photoshop
  • Produce a gif with their name, representing who they are using DragonFrame pixilation or claymation
  • Learn 3D geometry, modeling, and texturing Using Maya.
  • Model and texture an object that represents them using Maya with 2 versions of the object. One version that represents their digital persona, a model to be used with augmented reality using ZapWorks. And another version that represents their physical self to be 3d printed.

What's new? 3D Modeling, Texturing, Augmented Reality, and 3D Printing


Examples - Under construction ...

Project 6 - Narrative Perspectives

Click for
Project Map

The Narrative Perspectives Project asks Seniors,

"How well can you tell a dialogue-driven story?"

By exploring various narrative points of view and experimenting with dialogue in their story writing, students develop more advanced storytelling techniques and ideas they apply in the creation of book jacket designs, screenplays, films, animations, trailers, and websites. During this project, Seniors also experiment using photography to explore dreamlike narratives in a unit on Surrealism. Students deepen their technical communication skills by learning a variety of modern professional equipment and applications such as studio strobe photography, Adobe Photoshop, Adobe Illustrator, Adobe InDesign, Adobe Dreamweaver, Adobe Premiere Pro, Adobe After Effects, Avid Pro Tools, Propellerhead Reason, Dragonframe, Autodesk Maya, HTML/CSS/jQuery, and Google Apps.

In Animation, you will:

  • Learn to use video reference and acting techniques to animate their characters
  • They will learn how to model, texture, light and render 3D sets
  • Animate 3D characters using keyframes and the motion capture rigs
  • Animate a providec 3D character interacting with a geometric shape, focusing on animation principles, emotions, and weight
  • Write a narrative dialogue script for animation
  • Produce 1 scene from their script focusing on one 3D pipeline skill - animating, or modeling, texturing and lighting

What's new? Motion capture rigs, 3D Animation, Story writing


Examples - Under Construction


Project 7 - Zenith

The purpose of the Senior Zenith Project is to ignite your passion and elevate your skills and experiences to create your ultimate and most successful Freestyle project.

For all classes, you will complete the following between mid-November and end-of-April:

  • Choose your own project topic and form based on your passion, skills, and experiences.
  • Use the research process and writing to explore, plan, and reflect on your project in a 5-7 page research paper and reflective post-project addendum.
  • Write a proposal for approval by your Production Teacher, including:
    • Your own timeline of achievement goals (including scheduling and incremental deadlines)
    • How you will use at least all eight Freestyle 21st Century Skills to develop your project
    • A plan for assessment
  • Follow your timeline and produce the media for your project in Animation, Design and Film class. You will still attend English and Digital Media classes as usual.
  • Present your Zenith Project informally to your similar Production Classmates including Juniors in early May. So all Film students will watch Film Zeniths. All Animation students will watch Animation Zeniths. All Design students will watch Design Zeniths. Everyone in each Production Class will vote on the top three presentations. Then on the last day of presentations, the top 9 presentations will be repeated FOR ALL STUDENTS.

Archives (this project started in 2016): Best of 2019 Zenith Celebrations, 2019 Wesites, 2018, 2017, 2016



Students will learn 360 background design and animation.

During Animation/Design/Film class time, you will work to produce your Zenith Project media that you have planned.

Project 8 - Portfolio Showcase

The purpose of this final Showcase Project is for Senior students to celebrate and demonstrate their growth at Freestyle by presenting information, findings, and supporting evidence to convey a clear and distinct perspective as a digital artist and receive feedback from professionals in a related field to their presentation content. An additional goal is for community professionals to provide feedback about the Freestyle Academy program based on Senior Portfolio Showcase presentations.

Using the professional vocabulary of the mediums, students will communicate a line of reasoning by presenting projects to a professional audience to elicit feedback with

  • Strategic use of digital media - two Freestyle works (optional 1 non-Freestyle work) to feature the development of the artistic process from conception to completion
  • Justify effective choices for meaning or style or design
  • Demonstrate growth/discovery/development of passion, skills, talent, potential


  • Produce a 5-minute presentation through a website, developing a distinct perspective of yourself as a digital artist through evidence of your growth across at least two Freestyle projects (optional 1 non-Freestyle work). Your deadline to have your Wordpress website completed is May 14th, 2018 so that we can send those links to the professionals who will review your work prior to your presentation with the goal of providing you more detailed feedback after your presentation.
  • You will ultimately make your 5-minute presentation to a panel consisting of two community professionals related to your presentation content, a Freestyle teacher, and a panelist member that you choose to invite. All presentations are at Freestyle and are open to the public and you may invite family and friends to be part of the audience for your presentation.
  • Here is the presentation schedule and panelist info.
  • At the end of your presentation, the panelists will take 10 minutes to ask questions and provide you feedback about your presentation. The entire process time is maximum 15 minutes.
  • In your 5-minute presentation, you will display your chosen projects and briefly discuss for each one:
    • Demonstrate the development of the artistic process from conception to completion
    • Justify effective choices for meaning or style or design
    • Demonstrate growth/discovery/development of passion, skills, talent, potential
  • Here is the Showcase Presentation Rubric

In English, you will learn how to integrate reflective thinking into a concise presentation of your growth and best work from your time at Freestyle. You will strengthen the presentation skills you’ve learned in previous units, preparing materials and refining your performance for a panel of professionals in a field of your choice. A critical part of your Showcase preparation will be researching the professionals on your panel and writing a portfolio cover letter to introduce yourself formally and give them a framework for the kind of feedback you think they are in a unique position to provide, given their experience and interests.

Using reflective thinking and presentation skills, you will:

  • Compose a reflection of your Zenith project in the context of a larger reflection about your overall growth and best work throughout your Freestyle career.
  • Create a concise presentation outline and practice effective delivery (steady pacing, regular eye contact, clear voice, confident body language, and a command of relevant media aides).
  • Produce a cover letter tailored to your professional audience.
  • Honors students: You do not have a supplemental unit for this project, as it is very short, but you will be required to incorporate reflective thinking about your Honors English experiences into your presentation by making insightful connections to relevant written and/or media project processes and products.

Presentation logistics

  • Presentations will occur simultaneously in each of the 5 classrooms at Freestyle grouped according to content (Film content in Film room, Design content in the Design room, etc.)
  • Each student will be assigned presentation time based on content so that we can provide the appropriate professional panelists for your topic.
  • Each student must invite 1 person to be part of the panel and each student can invite any family and friends to be part of the audience for the presentation.
  • Tuesday May 26, 2020 - 1st presentation starts at 6 PM
  • Wednesday May 27, 2020 - 1st presentation starts at 6 PM
  • Monday May 28, 2020 - 1st presentation starts at 6 PM


Senior Daily Agenda

Animation Resources

  1. Phenakitoscope:
  2. Drawing exercises:
  5. Animation Principles:
  6. Walking cycles:
  7. DragonFrame Tutorials:
  8. Adobe Animate Tutorials:
  9. Sound effects library:
  10. Using a Green Screen:
  11. Animated Documentary:
  12. DIY Interview:
  13. Cinematography:
  14. Storyboarding:


Tommy Cho
Animation Teacher

Tommy Cho
Email: or
Voicemail: 650-940-7478

Tommy Cho is a passionate 3D Animator / Modeler / Texture Artist / Creative Director. MFA, BFA in Computer Arts/Animation from School of Visual Arts, NY with 15+ years of professional experience in animation, game industry and higher education of animation and game art processes. Excels at motivating and inspiring teams and students to deliver superb creative work under the tight deadline schedule since 2005. 3D Artist with a proven ability to develop high quality 3D arts as well as having a solid education and experience. He worked as an animator and 3D artist at many studios like Curious Pictures, Studio Xoop for many animation/game projects for famous clients, such as Nickelodeon, MTV, Mattel, AT&T and more. Former animation and game arts faculty and program director at Art Institute of California (San Diego/Orange County), Cypress College, Irvine Valley College, Art Center, Orange County School of the Arts and more.


  • The Dusty’s Film Festival sponsored by Warner Bros., Kodak Assoc., and School of Visual Arts
  • “The Rebirth” for the Best Computer Animation (New York, NY 1998)
  • Students’ Choice Award of Excellence in Teaching - The Art Institute of California. 2010. JUNE
  • Students’ Choice Award of Excellence in Teaching - The Art Institute of California. 2012. JUNE
Tommy Cho, Art works

Tommy Cho, Art works